1.
Aziz AN, Subiyanto S, Harlanu M. Effects of the Digital Game-Based Learning (DGBL) on Students Academic Performance in Arabic Learning at Sambas Purbalingga. KJSBK [Internet]. 2018 Jun. 12 [cited 2026 Jul. 31];26(1):1-22. Available from: https://siakaddev.iainmadura.ac.id/index.php/karsa/article/view/1518