AZIZ, Annas Nur; SUBIYANTO, Subiyanto; HARLANU, Muhammad. Effects of the Digital Game-Based Learning (DGBL) on Students Academic Performance in Arabic Learning at Sambas Purbalingga. KARSA Journal of Social and Islamic Culture, [S. l.], v. 26, n. 1, p. 1–22, 2018. DOI: 10.19105/karsa.v26i1.1518. Disponível em: https://siakaddev.iainmadura.ac.id/index.php/karsa/article/view/1518. Acesso em: 31 jul. 2026.