RABI’AH; YOYOK HADIWINARSO; JANNAH, Raudlatul. Gamification and Interactive Learning: Enhancing Students Engagement and Proficiency Outcomes. Entita: Jurnal Pendidikan Ilmu Pengetahuan Sosial dan Ilmu-Ilmu Sosial, [S. l.], v. 1, p. 909–920, 2025. DOI: 10.19105/ejpis.v1i.19133. Disponível em: https://siakaddev.iainmadura.ac.id/index.php/entita/article/view/19133. Acesso em: 31 jul. 2026.